Ideas to provide enjoyement

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  • #2754
    Baoulettes
    Moderator

    Heya,
    I will post my ideas to all so you will see what I have as suggestion and that to see if I am alone or not 🙂

    So first about Zone gameplay:

    Zones :
    Necro / Cata for all Levels
    55-65 is cool but what about

    Necropolis of Sacrifice: level 20~30

    Pilgrims Necropolis: level 30~40

    Worshipers Necropolis: level 40~50

    Patriots Necropolis: level 50~60

    Ascetics Necropolis: level 60~70

    Necropolis of Martyrdom: level 60~70

    Saints Necropolis: level 70~80

    Disciples Necropolis: level 70~80

    Heretics Catacomb: level 30~40

    Catacomb of the Branded: level 40~50

    Catacomb of the Apostate: level 50~60

    Catacomb of the Witch: level 60~70

    Catacomb of Dark Omens: level 70~80

    Catacomb of the Forbidden Path: level 70~80

    It would fit for all players range and appeal Necrophilia <= ahahah

    For these Drop like :

    Necropolis of Sacrifice:

    No adena
    Few Seal Stone SSQ ones
    Low D grade full drop armor & weapons

    Pilgrims Necropolis:

    No adena

    A bit highter than Necropolis of Sacrifice

    High D grade full drop armor & weapons

    Worshipers Necropolis:

    No adena

    A bit highter than Pilgrims Necropolis

    Low C grade full drop armor & weapons (with low chance to get High Armors)

    Patriots Necropolis:

    No adena

    A bit highter than Worshipers Necropolis

    High C grade full drop armor & weapons (with low chance to get B low grade Armors & Weapons)

    Ascetics Necropolis:

    No adena

    A bit highter Ascetics Necropolis

    High B grade full drop armor & weapons

    Necropolis of Martyrdom:

    No adena

    A bit highter than Ascetics Necropolis

    low A grade full drop armor & weapons

    Saints Necropolis:

    No adena

    A bit highter than Necropolis of Martyrdom

    High A grade full drop armor

    Disciples Necropolis:

    No adena

    A bit highter than Saints Necropolis

    High A grade full drop weapons

    Same for Catacombs with just a bit less Seal Stones but Adena added 🙂 (like seal /2 and Adena = a normal mobs (not a x2 / x3 etc)

    Zone TOI :
    And also Toi could be used that same way just without the Seal stone highter full drops chance and more exp / sp but mobs are highter like 2x hp than Necro Cata, def +25% / mdef +50% , Speed +33 (wind walk 2 stat so adding them a buff would look epic to see them doing it !)
    and Matk + 10% / patk + 20%
    Adding them attack like Life Leech for Magical creatures could also be good idea and force them to use it only ! (also take care of the Mp of the mobs)
    and having mobs that use physical skill like Power strike for fighter mobs.

    here a basic tree:

    Fighter :
    Good Hp x12 (the passive skill you know like DVC also icon available in Client !)
    Low MP

    Good Def
    Good Atk
    Normal Speed
    Normal Atk Speed

    Normal Cast Speed
    Low Mdef

    Low Matk

    Skills :
    Actif:
    Haste Lv 2
    Might Lv 3
    Wind Walk Lv 2

    Passif:
    HP modifier Lv12
    Resist Archerie/Daggerie
    Heavy Armor Type

    NPC Power Stike (mobs one)

    Mage :
    Hp x10
    Low Mp
    Low Def
    Low Atk (should be forced to use Magic attack until no MP)
    Normal Speed
    Normal Atk Speed
    Normal Casting speed
    Good Mdef
    Good Matk

    Skills :
    Actif:
    Acumen Lv 2 (Highter level would be too much.)
    Empower Lv 2 (see above)
    Bezerker Spirit Lv 2
    Mental Aegis Lv3

    NPC Life Leech / Prominence

    Passif:
    HP Modifier : Lv 10
    Resist Mental attack (speed cancel etc)
    Light Armor Type

    Weapons :

    Weapon / armors Dusk
    A full set of Dusk Weapons would give task for all class !
    Right now mages own them all…

    Like :
    One Handed Fighter Dusk Sword:
    HP/MP/CP bonus like Dual S in C4
    Critical Bleed SA

    Two Handed Dusk Sword:
    HP/MP/CP bonus like Dual S in C4
    Focus SA

    One Handed Mage Dusk Sword*:
    HP/MP/CP bonus like Dual S in C4
    Acumen

    One Handed Fighter Dusk Blunt:
    HP/MP/CP bonus like Dual S in C4
    Health SA

    Two Hand Fighter Dusk Blunt:
    HP/MP/CP bonus like Dual S in C4
    Critical Power SA

    One Handed Mage Dusk Blunt*:
    HP/MP/CP bonus like Dual S in C4
    Acumen SA

    Two Handed Mage Dusk Blunt:
    HP/MP/CP bonus like Dual S in C4
    Empower

    Polearm Dusk Weapon:
    HP/MP/CP bonus like Dual S in C4
    Critical Stun SA

    Dagger Dusk Weapon:
    HP/MP/CP bonus like Dual S in C4
    Critical Power SA

    Duals Dusk Weapon:
    HP/MP/CP bonus like Dual S in C4
    Haste SA at +4

    Fist Dusk Weapon:
    HP/MP/CP bonus like Dual S in C4
    Critical Drain SA

    Shield Dusk “”Weapon”””:
    Like we already got

    This would give All class a goal to get their good weapons ! 🙂

    No mechanical system for Characters/mobs:

    Subclass/DualClass or reborn call it what ever you want.

    It would be Something like subclass,
    managed via NPC but requiring something like level 78.

    but also an item via boss/donation and limited to one slot
    also limited or not free switch between each class.

    Second class could be De-level by number of KK per levels multiplied by number of ten in the range,
    Example a lv 80 back to 40 would cost 40*4=160KK.

    And the best would be to start at lv 1 to and choise directly the second class (so no need to “””buy””” each items again)

    This second class could use the primary Base stat to give it some variant and possible great combo.
    Like imagine :
    Primary class is a spellsinger so basicly base stats are for wit,
    and second class is a Spellhowler with the base stat of Spellsinger !
    it could be neat to see and funny to play.

    and this could be a requirement to become a Hero both class lv 80.
    if only the Primary is lv 80 then you’re noble with just a circle and what you want to proove it.

    And the gain in all that is the fun and a Reborn like system without give additionnal boost via passive or other common overpowered s*it of reborn system you can see in any server.
    And it could give more life time of a char in High/Middle rate server like we do atm ^^

    Also each switch give 5min a debuff of full stat to zero to prevent fast switch to rage pk someone 😛

    This could be a good feature, unique to C3, used to make other feature base on primary and second class.

    And yes if needed I can learn to make things to help you on the code side really.
    in this my gain would be players feedback Nothing else, no item no money Nothing just fun i am not that kind to ask for reward beside a consideration like Thanks :P)

    Monsters in generals:
    I think atm all mobs from lv 40 to end have greater Pdef/atk than it should.
    It give players to much challenge if he doesn’t have full buff stack…
    I remind myself soloting with Haste lv 2 and Wind Walk Lv 2 potion with my spoiler lv 61 on Cave beast (DVC mobs) without much trouble.
    (was in tallum dual kesh*dama+4 only)

    Right now even full buffed I have trouble at lv 61 full tallum +4/+5 and dual +7 :S
    Reducing a bit Pdef/Atk (espacially Atk tbh) would help fighters to run race as well as a mage does (I totaly own the zone with same kind of stuff/buff with a mage in that DVC

    Raid Questing.
    That a bit sad that this server and C3 in General doesn’t tell anything about it’s boss.
    Like just some NPC speaking about Baium / Antharas / Core / Zaken / Ant Queen / Orfen.
    or even a tiny question that make from lv 30 to 75
    like hey go to that zone hit Orfen to bring a string of it
    then once you can go get some Bug Legs from Ant Queen nurses,
    once again when you can go taken some Mechanical Blue print from Core protectors (mob in CT3).
    Then take proof of Zaken Return spell. (see him doing it over you, (the one that port you randomly in it’s ship)
    Well now that almost there go thake Blood from Baium with this weapon (hit single time to get quest item)
    now that all required material is there let the NPC make an item that can be used to port you to Antharas nest !
    And in all that NPC could tell story of all these bosses.

    Buffer:

    Atm Buffers aren’t played at all cause of that mobs to unbeatable.
    Like my lv 74 selfbuff BladeDancer I can go up to 3ways at maximum.
    (btw full bosses jewel and well enchanted stuff)

    Solution 1
    So I think to force players to play them you should remove that huge buff time.
    I think (myself there) that general buff 20min and dances / songs 5-10min would fit this chronicles.
    too short time for dance/songs would be a pain to manage for BD/SWS about mana and skill

    Solution 2
    As you probably now BD/SWS doesn’t level up Heavy Armor Mastery
    I think that if you won’t change buff time then provide them power to survive even in pvp.
    Like :
    BD -> keep leveling Heavy Armor Mastery like an Shilien Knight
    SWS -> Keep level Heavy Armor Mastery & Shield Mastery too to make it more a Tank.
    SE -> Provide it Critical Power like Dagger Dark Elf.
    PP -> Add him Shield Mastery and Healing Cubic (self) so it become a little tank
    EE -> Add it something like Acumen & Zerk or Shield Mastery & Healing Cubic to make it great to defend against fight (Bless Shield lv 6 power)
    WC -> Bestowe more Magical Side
    OL -> Bestowe more Fighter Side

    Any things to say? need some clarification? Anything more :)?

    Why did I put all that well simply to share my idea maybe I am not the only one :3

    Pew Pew Pew Laser Game !

    #2755
    l2os3
    Member

    I like this)
    But I dont understand for buffs…
    You want buffs time 20 min abd S/D for 5–10 min?
    From little online difficulty to find patry with live buffers, if all rebuff and S/D go to town – time for S/D is lost((

    #2756
    Baoulettes
    Moderator

    About buff yes that it cause simply I don’t play anymore my BD cause of this it just a regular box.
    Also to weak def / patk against mobs sooo 😛

    Pew Pew Pew Laser Game !

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