the only “tank” i know having that issue is the Destroyer. the rest of the tanks … nah no problem at all they all were mostly loosing to ranged classes. especially necromancer in c3 … transfer life > all … then where the archers with soulbows (slow att speed) atm there is no one having a chance to keep some life and distance yet i remember there was never some kind of “CP” tank where the CP really really did make the difference.
or am i wrong there?
imho making it work makes pvp way more interesting.
i remember my cardinal having 2.5k cp on lvl 74~ which was a 1 shot for most people 😀 with boss jew.
but thats my feedback on that 😀 just didnt know its a feature. thanks for clearing that up.