Home › Forums › Devianne x35 › General › Fist Critical rate bug
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July 5, 2018 at 2:52 pm EEST #3927LinuxMember
Admin, the fist have the wrong chance of a critical attack. It should be twice as large (as with duals, two-handed swords). Correct the bug, please.
July 5, 2018 at 10:27 pm EEST #3930LinuxMemberAdmin, the fist have the wrong chance of a critical attack. It should be twice as large (as with duals, two-handed swords). Correct the bug, please.
Sorry, it should not be 2, but about 1.5 times more. The blunt also
July 9, 2018 at 1:15 pm EEST #3942AlkienModeratorI have to agree with Linux here. Something is fishy with the critical rate of Fists. Just to get a general idea, here’s somethng to think about:
Fully geared and buffed TH has 690 final Critical Rate … Almost every hit is critical on that class.
Fully geared and buffed Tyrant has only 160 final Critical Rate … Don’t know how and why, it might be the whole “it is a C3 thing” … but it should be looked into and (imho) fixed/balanced.
It is not that you do not understand, it is that you do not even question.
July 10, 2018 at 2:36 am EEST #3943silentz0rAdministratorAll fist weapons have a lot lower base critical than the other weapon types. In fact, a dagger weapon has a base critical of 12, a sword has a base critical of 8 and a fist has a base critical of 4. This is consistent across Chronicles, not just C3.
If any of you have access to later Chronicles I’d like to see some information from later balance changes, e.g. what’s the actual critical rate of fist weapons in later Chronicles with the same buffs.
July 10, 2018 at 9:06 am EEST #3944AlkienModeratorJust a wild thought, but what would happen if base critical of Fists is set to 8 or 6 instead of 4? The end game critical of Tyrant should increase to something around 250 or 300, or isn’t that how would it work?
Sorry if the idea is stupid, am just thinking out loud. 🙂
It is not that you do not understand, it is that you do not even question.
July 10, 2018 at 10:19 pm EEST #3945LinuxMemberJust a wild thought, but what would happen if base critical of Fists is set to 8 or 6 instead of 4? The end game critical of Tyrant should increase to something around 250 or 300, or isn’t that how would it work?
Sorry if the idea is stupid, am just thinking out loud.
Good idea:)
In the chronicles of the Lindvior Critical rate Sword in 1,388 times more than a fist, and not 2 times as here
July 11, 2018 at 12:40 am EEST #3946silentz0rAdministratorJust a wild thought, but what would happen if base critical of Fists is set to 8 or 6 instead of 4? The end game critical of Tyrant should increase to something around 250 or 300, or isn’t that how would it work? Sorry if the idea is stupid, am just thinking out loud.
That would be the way of increasing it, yes, but we need to check with C4/C5 up to Interlude to see what the progression of fist critical rate is.
Good idea:) In the chronicles of the Lindvior Critical rate Sword in 1,388 times more than a fist, and not 2 times as here
Can you explain that a bit better?
July 11, 2018 at 10:07 pm EEST #3947LinuxMemberCan you explain that a bit better?
For example, with a sword crit chance 125, with fist 90.
On this server with a sword 125 fist would be 62-63 -
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