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Chronicle # Skills
Warsmith
Level Skill Name Skill Level MP HP SP Cost Description
40 Blunt Mastery 9 0 0 14000 Increases P. Atk. when a blunt type weapon is used.
40 Blunt Mastery 10 0 0 14000 Increases P. Atk. when a blunt type weapon is used.
40 Blunt Mastery 11 0 0 14000 Increases P. Atk. when a blunt type weapon is used.
40 Crystallize 2 0 0 43000 Makes crystallization possible.
40 Fast HP Recovery 3 0 0 43000 Increases one's HP recovery speed.
40 Hammer Crush 1 40 0 14000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 123.
40 Hammer Crush 2 41 0 14000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 131.
40 Hammer Crush 3 43 0 14000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 139.
40 Heavy Armor Mastery 14 0 0 14000 Increases one's P. Def. when one is wearing heavy armor.
40 Heavy Armor Mastery 15 0 0 14000 Increases one's P. Def. when one is wearing heavy armor.
40 Heavy Armor Mastery 16 0 0 14000 Increases one's P. Def. when one is wearing heavy armor.
40 Light Armor Mastery 14 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
40 Light Armor Mastery 15 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
40 Light Armor Mastery 16 0 0 14000 Increases P. Def. and Evasion when wearing light armor.
40 Polearm Mastery 9 0 0 14000 Increases P. Atk. when using a polearm.
40 Polearm Mastery 10 0 0 14000 Increases P. Atk. when using a polearm.
40 Polearm Mastery 11 0 0 14000 Increases P. Atk. when using a polearm.
40 Vital Force 3 0 0 43000 Allows quick recovery while one is sitting down.
40 Whirlwind 1 40 0 14000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 369. Over-hit available.
40 Whirlwind 2 41 0 14000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 392. Over-hit available.
40 Whirlwind 3 43 0 14000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 417. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
43 Blunt Mastery 12 0 0 15000 Increases P. Atk. when a blunt type weapon is used.
43 Blunt Mastery 13 0 0 15000 Increases P. Atk. when a blunt type weapon is used.
43 Blunt Mastery 14 0 0 15000 Increases P. Atk. when a blunt type weapon is used.
43 Boost HP 4 0 0 46000 Increases one's maximum HP.
43 Create Item 5 0 0 46000 Level 5 items can be manufactured.
43 Fast HP Recovery 4 0 0 46000 Increases one's HP recovery speed.
43 Hammer Crush 4 43 0 15000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 148.
43 Hammer Crush 5 44 0 15000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 157.
43 Hammer Crush 6 45 0 15000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 166.
43 Heavy Armor Mastery 17 0 0 15000 Increases one's P. Def. when one is wearing heavy armor.
43 Heavy Armor Mastery 18 0 0 15000 Increases one's P. Def. when one is wearing heavy armor.
43 Heavy Armor Mastery 19 0 0 15000 Increases one's P. Def. when one is wearing heavy armor.
43 Light Armor Mastery 17 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
43 Light Armor Mastery 18 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
43 Light Armor Mastery 19 0 0 15000 Increases P. Def. and Evasion when wearing light armor.
43 Polearm Mastery 12 0 0 15000 Increases P. Atk. when using a polearm.
43 Polearm Mastery 13 0 0 15000 Increases P. Atk. when using a polearm.
43 Polearm Mastery 14 0 0 15000 Increases P. Atk. when using a polearm.
43 Summon Mechanic Golem 3 75 0 46000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 6 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval.
43 Whirlwind 4 43 0 15000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 442. Over-hit available.
43 Whirlwind 5 44 0 15000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 469. Over-hit available.
43 Whirlwind 6 45 0 15000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 496. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
46 Bandage 2 42 0 67000 Heals one's own bleeding up to Effect 7.
46 Blunt Mastery 15 0 0 22000 Increases P. Atk. when a blunt type weapon is used.
46 Blunt Mastery 16 0 0 22000 Increases P. Atk. when a blunt type weapon is used.
46 Blunt Mastery 17 0 0 22000 Increases P. Atk. when a blunt type weapon is used.
46 Hammer Crush 7 47 0 22000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 175.
46 Hammer Crush 8 48 0 22000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 185.
46 Hammer Crush 9 49 0 22000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 196.
46 Heavy Armor Mastery 20 0 0 22000 Increases one's P. Def. when one is wearing heavy armor.
46 Heavy Armor Mastery 21 0 0 22000 Increases one's P. Def. when one is wearing heavy armor.
46 Heavy Armor Mastery 22 0 0 22000 Increases one's P. Def. when one is wearing heavy armor.
46 Light Armor Mastery 20 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
46 Light Armor Mastery 21 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
46 Light Armor Mastery 22 0 0 22000 Increases P. Def. and Evasion when wearing light armor.
46 Polearm Mastery 15 0 0 22000 Increases P. Atk. when using a polearm.
46 Polearm Mastery 16 0 0 22000 Increases P. Atk. when using a polearm.
46 Polearm Mastery 17 0 0 22000 Increases P. Atk. when using a polearm.
46 Vital Force 4 0 0 67000 Allows quick recovery while one is sitting down.
46 Weight Limit 3 0 0 67000 Quadruple the weight limit.
46 Whirlwind 7 47 0 22000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 525. Over-hit available.
46 Whirlwind 8 48 0 22000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 555. Over-hit available.
46 Whirlwind 9 49 0 22000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 586. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
49 Blunt Mastery 18 0 0 36000 Increases P. Atk. when a blunt type weapon is used.
49 Blunt Mastery 19 0 0 36000 Increases P. Atk. when a blunt type weapon is used.
49 Blunt Mastery 20 0 0 36000 Increases P. Atk. when a blunt type weapon is used.
49 Boost HP 5 0 0 110000 Increases one's maximum HP.
49 Create Item 6 0 0 110000 Level 6 items can be manufactured.
49 Hammer Crush 10 51 0 36000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 206.
49 Hammer Crush 11 52 0 36000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 217.
49 Hammer Crush 12 54 0 36000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 229.
49 Heavy Armor Mastery 23 0 0 36000 Increases one's P. Def. when one is wearing heavy armor.
49 Heavy Armor Mastery 24 0 0 36000 Increases one's P. Def. when one is wearing heavy armor.
49 Heavy Armor Mastery 25 0 0 36000 Increases one's P. Def. when one is wearing heavy armor.
49 Light Armor Mastery 23 0 0 36000 Increases P. Def. and Evasion when wearing light armor.
49 Light Armor Mastery 24 0 0 36000 Increases P. Def. and Evasion when wearing light armor.
49 Light Armor Mastery 25 0 0 36000 Increases P. Def. and Evasion when wearing light armor.
49 Polearm Mastery 18 0 0 36000 Increases P. Atk. when using a polearm.
49 Polearm Mastery 19 0 0 36000 Increases P. Atk. when using a polearm.
49 Polearm Mastery 20 0 0 36000 Increases P. Atk. when using a polearm.
49 Summon Mechanic Golem 4 88 0 110000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval.
49 Summon Siege Golem 1 530 0 700000 Summons siege arms. Summoning requires 300 Crystals: C Grade and each minute consumes an additional 70 Gemstones: C Grade.
49 Whirlwind 10 51 0 36000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 618. Over-hit available.
49 Whirlwind 11 52 0 36000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 651. Over-hit available.
49 Whirlwind 12 54 0 36000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 686. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
52 Blunt Mastery 21 0 0 56000 Increases P. Atk. when a blunt type weapon is used.
52 Blunt Mastery 22 0 0 56000 Increases P. Atk. when a blunt type weapon is used.
52 Blunt Mastery 23 0 0 56000 Increases P. Atk. when a blunt type weapon is used.
52 Crystallize 3 0 0 170000 Makes crystallization possible.
52 Fast HP Recovery 5 0 0 170000 Increases one's HP recovery speed.
52 Hammer Crush 13 55 0 56000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 241.
52 Hammer Crush 14 55 0 56000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 253.
52 Hammer Crush 15 56 0 56000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 266.
52 Heavy Armor Mastery 26 0 0 56000 Increases one's P. Def. when one is wearing heavy armor.
52 Heavy Armor Mastery 27 0 0 56000 Increases one's P. Def. when one is wearing heavy armor.
52 Heavy Armor Mastery 28 0 0 56000 Increases one's P. Def. when one is wearing heavy armor.
52 Light Armor Mastery 26 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
52 Light Armor Mastery 27 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
52 Light Armor Mastery 28 0 0 56000 Increases P. Def. and Evasion when wearing light armor.
52 Polearm Mastery 21 0 0 56000 Increases P. Atk. when using a polearm.
52 Polearm Mastery 22 0 0 56000 Increases P. Atk. when using a polearm.
52 Polearm Mastery 23 0 0 56000 Increases P. Atk. when using a polearm.
52 Vital Force 5 0 0 170000 Allows quick recovery while one is sitting down.
52 Whirlwind 13 55 0 56000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 722. Over-hit available.
52 Whirlwind 14 55 0 56000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 758. Over-hit available.
52 Whirlwind 15 56 0 56000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 796. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
55 Blunt Mastery 24 0 0 81000 Increases P. Atk. when a blunt type weapon is used.
55 Blunt Mastery 25 0 0 81000 Increases P. Atk. when a blunt type weapon is used.
55 Blunt Mastery 26 0 0 81000 Increases P. Atk. when a blunt type weapon is used.
55 Boost HP 6 0 0 250000 Increases one's maximum HP.
55 Create Item 7 0 0 250000 Level 7 items can be manufactured.
55 Hammer Crush 16 58 0 81000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 279.
55 Hammer Crush 17 59 0 81000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 292.
55 Hammer Crush 18 61 0 81000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 306.
55 Heavy Armor Mastery 29 0 0 81000 Increases one's P. Def. when one is wearing heavy armor.
55 Heavy Armor Mastery 30 0 0 81000 Increases one's P. Def. when one is wearing heavy armor.
55 Heavy Armor Mastery 31 0 0 81000 Increases one's P. Def. when one is wearing heavy armor.
55 Light Armor Mastery 29 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
55 Light Armor Mastery 30 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
55 Light Armor Mastery 31 0 0 81000 Increases P. Def. and Evasion when wearing light armor.
55 Polearm Mastery 24 0 0 81000 Increases P. Atk. when using a polearm.
55 Polearm Mastery 25 0 0 81000 Increases P. Atk. when using a polearm.
55 Polearm Mastery 26 0 0 81000 Increases P. Atk. when using a polearm.
55 Summon Mechanic Golem 5 100 0 250000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval.
55 Whirlwind 16 58 0 81000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 835. Over-hit available.
55 Whirlwind 17 59 0 81000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 875. Over-hit available.
55 Whirlwind 18 61 0 81000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 916. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
58 Blunt Mastery 27 0 0 89000 Increases P. Atk. when a blunt type weapon is used.
58 Blunt Mastery 28 0 0 89000 Increases P. Atk. when a blunt type weapon is used.
58 Blunt Mastery 29 0 0 89000 Increases P. Atk. when a blunt type weapon is used.
58 Fast HP Recovery 6 0 0 270000 Increases one's HP recovery speed.
58 Hammer Crush 19 62 0 89000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 320.
58 Hammer Crush 20 63 0 89000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 334.
58 Hammer Crush 21 65 0 89000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 349.
58 Heavy Armor Mastery 32 0 0 89000 Increases one's P. Def. when one is wearing heavy armor.
58 Heavy Armor Mastery 33 0 0 89000 Increases one's P. Def. when one is wearing heavy armor.
58 Heavy Armor Mastery 34 0 0 89000 Increases one's P. Def. when one is wearing heavy armor.
58 Light Armor Mastery 32 0 0 89000 Increases P. Def. and Evasion when wearing light armor.
58 Light Armor Mastery 33 0 0 89000 Increases P. Def. and Evasion when wearing light armor.
58 Light Armor Mastery 34 0 0 89000 Increases P. Def. and Evasion when wearing light armor.
58 Polearm Mastery 27 0 0 89000 Increases P. Atk. when using a polearm.
58 Polearm Mastery 28 0 0 89000 Increases P. Atk. when using a polearm.
58 Polearm Mastery 29 0 0 89000 Increases P. Atk. when using a polearm.
58 Summon Big Boom 1 74 0 270000 Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
58 Summon Wild Hog Cannon 1 530 0 800000 Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B Grade and an additional 30 Gemstones: B Grade per minute.
58 Vital Force 6 0 0 270000 Allows quick recovery while one is sitting down.
58 Whirlwind 19 62 0 89000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 959. Over-hit available.
58 Whirlwind 20 63 0 89000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1002. Over-hit available.
58 Whirlwind 21 65 0 89000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1046. Over-hit available.

Level Skill Name Skill Level MP HP SP Cost Description
60 Blunt Mastery 30 0 0 180000 Increases P. Atk. when a blunt type weapon is used.
60 Blunt Mastery 31 0 0 180000 Increases P. Atk. when a blunt type weapon is used.
60 Crystallize 4 0 0 370000 Makes crystallization possible.
60 Hammer Crush 22 66 0 180000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 364.
60 Hammer Crush 23 68 0 180000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 379.
60 Heavy Armor Mastery 35 0 0 180000 Increases one's P. Def. when one is wearing heavy armor.
60 Heavy Armor Mastery 36 0 0 180000 Increases one's P. Def. when one is wearing heavy armor.
60 Light Armor Mastery 35 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
60 Light Armor Mastery 36 0 0 180000 Increases P. Def. and Evasion when wearing light armor.
60 Polearm Mastery 30 0 0 180000 Increases P. Atk. when using a polearm.
60 Polearm Mastery 31 0 0 180000 Increases P. Atk. when using a polearm.
60 Summon Mechanic Golem 6 110 0 370000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 9 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 5 additional crystals will be consumed at a regular interval.
60 Whirlwind 22 66 0 180000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1091. Over-hit is possible.
60 Whirlwind 23 68 0 180000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1136. Over-hit is possible.

Level Skill Name Skill Level MP HP SP Cost Description
62 Bandage 3 55 0 400000 Heals one's own bleeding up to Effect 9.
62 Blunt Mastery 32 0 0 200000 Increases P. Atk. when a blunt type weapon is used.
62 Blunt Mastery 33 0 0 200000 Increases P. Atk. when a blunt type weapon is used.
62 Boost HP 7 0 0 400000 Increases one's maximum HP.
62 Create Item 8 0 0 400000 Level 8 items can be manufactured.
62 Hammer Crush 24 68 0 200000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 395.
62 Hammer Crush 25 69 0 200000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 410.
62 Heavy Armor Mastery 37 0 0 200000 Increases one's P. Def. when one is wearing heavy armor.
62 Heavy Armor Mastery 38 0 0 200000 Increases one's P. Def. when one is wearing heavy armor.
62 Light Armor Mastery 37 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
62 Light Armor Mastery 38 0 0 200000 Increases P. Def. and Evasion when wearing light armor.
62 Polearm Mastery 32 0 0 200000 Increases P. Atk. when using a polearm.
62 Polearm Mastery 33 0 0 200000 Increases P. Atk. when using a polearm.
62 Summon Big Boom 2 82 0 400000 Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
62 Whirlwind 24 68 0 200000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1183. Over-hit is possible.
62 Whirlwind 25 69 0 200000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1230. Over-hit is possible.

Level Skill Name Skill Level MP HP SP Cost Description
64 Blunt Mastery 34 0 0 300000 Increases P. Atk. when a blunt type weapon is used.
64 Blunt Mastery 35 0 0 300000 Increases P. Atk. when a blunt type weapon is used.
64 Hammer Crush 26 70 0 300000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 426.
64 Hammer Crush 27 72 0 300000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 443.
64 Heavy Armor Mastery 39 0 0 300000 Increases one's P. Def. when one is wearing heavy armor.
64 Heavy Armor Mastery 40 0 0 300000 Increases one's P. Def. when one is wearing heavy armor.
64 Light Armor Mastery 39 0 0 300000 Increases P. Def. and Evasion when wearing light armor.
64 Light Armor Mastery 40 0 0 300000 Increases P. Def. and Evasion when wearing light armor.
64 Polearm Mastery 34 0 0 300000 Increases P. Atk. when using a polearm.
64 Polearm Mastery 35 0 0 300000 Increases P. Atk. when using a polearm.
64 Summon Mechanic Golem 7 119 0 600000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 8 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 6 additional crystals will be consumed at a regular interval.
64 Vital Force 7 0 0 600000 Allows quick recovery while one is sitting down.
64 Whirlwind 26 70 0 300000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1278. Over-hit is possible.
64 Whirlwind 27 72 0 300000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1327. Over-hit is possible.

Level Skill Name Skill Level MP HP SP Cost Description
66 Blunt Mastery 36 0 0 390000 Increases P. Atk. when a blunt type weapon is used.
66 Blunt Mastery 37 0 0 390000 Increases P. Atk. when a blunt type weapon is used.
66 Boost HP 8 0 0 780000 Increases one's maximum HP.
66 Hammer Crush 28 73 0 390000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 459.
66 Hammer Crush 29 74 0 390000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 475.
66 Heavy Armor Mastery 41 0 0 390000 Increases one's P. Def. when one is wearing heavy armor.
66 Heavy Armor Mastery 42 0 0 390000 Increases one's P. Def. when one is wearing heavy armor.
66 Light Armor Mastery 41 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
66 Light Armor Mastery 42 0 0 390000 Increases P. Def. and Evasion when wearing light armor.
66 Polearm Mastery 36 0 0 390000 Increases P. Atk. when using a polearm.
66 Polearm Mastery 37 0 0 390000 Increases P. Atk. when using a polearm.
66 Summon Big Boom 3 88 0 780000 Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
66 Whirlwind 28 73 0 390000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1376. Over-hit is possible.
66 Whirlwind 29 74 0 390000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1425. Over-hit is possible.
66 Wrath 1 73 0 390000 Decreases CP of nearby enemies by 7%. Used with a spear.
66 Wrath 2 74 0 390000 Decreases CP of nearby enemies by 10%. Used with a spear.

Level Skill Name Skill Level MP HP SP Cost Description
68 Blunt Mastery 38 0 0 430000 Increases P. Atk. when a blunt type weapon is used.
68 Blunt Mastery 39 0 0 430000 Increases P. Atk. when a blunt type weapon is used.
68 Fast HP Recovery 7 0 0 870000 Increases one's HP recovery speed.
68 Hammer Crush 30 75 0 430000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 492.
68 Hammer Crush 31 77 0 430000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 509.
68 Heavy Armor Mastery 43 0 0 430000 Increases one's P. Def. when one is wearing heavy armor.
68 Heavy Armor Mastery 44 0 0 430000 Increases one's P. Def. when one is wearing heavy armor.
68 Light Armor Mastery 43 0 0 430000 Increases P. Def. and Evasion when wearing light armor.
68 Light Armor Mastery 44 0 0 430000 Increases P. Def. and Evasion when wearing light armor.
68 Polearm Mastery 38 0 0 430000 Increases P. Atk. when using a polearm.
68 Polearm Mastery 39 0 0 430000 Increases P. Atk. when using a polearm.
68 Summon Mechanic Golem 8 127 0 870000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 7 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 7 additional crystals will be consumed at a regular interval.
68 Whirlwind 30 75 0 430000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1475. Over-hit is possible.
68 Whirlwind 31 77 0 430000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1525. Over-hit is possible.
68 Wrath 3 75 0 430000 Decreases CP of nearby enemies by 12%. Used with a spear.
68 Wrath 4 77 0 430000 Decreases CP of nearby enemies by 15%. Used with a spear.

Level Skill Name Skill Level MP HP SP Cost Description
70 Blunt Mastery 40 0 0 460000 Increases P. Atk. when a blunt type weapon is used.
70 Blunt Mastery 41 0 0 460000 Increases P. Atk. when a blunt type weapon is used.
70 Boost HP 9 0 0 930000 Increases one's maximum HP.
70 Crystallize 5 0 0 930000 Makes crystallization possible.
70 Hammer Crush 32 78 0 460000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 526.
70 Hammer Crush 33 79 0 460000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 542.
70 Heavy Armor Mastery 45 0 0 460000 Increases one's P. Def. when one is wearing heavy armor.
70 Heavy Armor Mastery 46 0 0 460000 Increases one's P. Def. when one is wearing heavy armor.
70 Light Armor Mastery 45 0 0 460000 Increases P. Def. and Evasion when wearing light armor.
70 Light Armor Mastery 46 0 0 460000 Increases P. Def. and Evasion when wearing light armor.
70 Polearm Mastery 40 0 0 460000 Increases P. Atk. when using a polearm.
70 Polearm Mastery 41 0 0 460000 Increases P. Atk. when using a polearm.
70 Summon Big Boom 4 94 0 930000 Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
70 Whirlwind 32 78 0 460000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1576. Over-hit is possible.
70 Whirlwind 33 79 0 460000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1626. Over-hit is possible.
70 Wrath 5 78 0 460000 Decreases CP of nearby enemies by 17%. Used with a spear.
70 Wrath 6 79 0 460000 Decreases CP of nearby enemies by 20%. Used with a spear.

Level Skill Name Skill Level MP HP SP Cost Description
72 Blunt Mastery 42 0 0 840000 Increases P. Atk. when a blunt type weapon is used.
72 Blunt Mastery 43 0 0 840000 Increases P. Atk. when a blunt type weapon is used.
72 Hammer Crush 34 80 0 840000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 559.
72 Hammer Crush 35 81 0 840000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 576.
72 Heavy Armor Mastery 47 0 0 840000 Increases one's P. Def. when one is wearing heavy armor.
72 Heavy Armor Mastery 48 0 0 840000 Increases one's P. Def. when one is wearing heavy armor.
72 Light Armor Mastery 47 0 0 840000 Increases P. Def. and Evasion when wearing light armor.
72 Light Armor Mastery 48 0 0 840000 Increases P. Def. and Evasion when wearing light armor.
72 Polearm Mastery 42 0 0 840000 Increases P. Atk. when using a polearm.
72 Polearm Mastery 43 0 0 840000 Increases P. Atk. when using a polearm.
72 Summon Mechanic Golem 9 133 0 1700000 Summons a mechanic golem, capable of long-distance cannon attacks. Requires 11 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 7 additional crystals will be consumed at a regular interval.
72 Vital Force 8 0 0 1700000 Allows quick recovery while one is sitting down.
72 Whirlwind 34 80 0 840000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1677. Over-hit is possible.
72 Whirlwind 35 81 0 840000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1727. Over-hit is possible.
72 Wrath 7 80 0 840000 Decreases CP of nearby enemies by 22%. Used with a spear.
72 Wrath 8 81 0 840000 Decreases CP of nearby enemies by 25%. Used with a spear.

Level Skill Name Skill Level MP HP SP Cost Description
74 Blunt Mastery 44 0 0 1100000 Increases P. Atk. when a blunt type weapon is used.
74 Blunt Mastery 45 0 0 1100000 Increases P. Atk. when a blunt type weapon is used.
74 Boost HP 10 0 0 2300000 Increases one's maximum HP.
74 Fast HP Recovery 8 0 0 2300000 Increases one's HP recovery speed.
74 Hammer Crush 36 82 0 1100000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 593.
74 Hammer Crush 37 83 0 1100000 Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. Power 609.
74 Heavy Armor Mastery 49 0 0 1100000 Increases one's P. Def. when one is wearing heavy armor.
74 Heavy Armor Mastery 50 0 0 1100000 Increases one's P. Def. when one is wearing heavy armor.
74 Light Armor Mastery 49 0 0 1100000 Increases P. Def. and Evasion when wearing light armor.
74 Light Armor Mastery 50 0 0 1100000 Increases P. Def. and Evasion when wearing light armor.
74 Polearm Mastery 44 0 0 1100000 Increases P. Atk. when using a polearm.
74 Polearm Mastery 45 0 0 1100000 Increases P. Atk. when using a polearm.
74 Summon Big Boom 5 100 0 2300000 Summons Big Boom, a servitor. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed.
74 Whirlwind 36 82 0 1100000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1777. Over-hit is possible.
74 Whirlwind 37 83 0 1100000 Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Power 1827. Over-hit is possible.
74 Wrath 9 82 0 1100000 Decreases CP of nearby enemies by 27%. Used with a spear.
74 Wrath 10 83 0 1100000 Decreases CP of nearby enemies by 30%. Used with a spear.